Bunkspeed's photorealistic renderer uses mental images' RealityServer platform to bring renders online.
Friday, January 28th, 2011
Bunkspeed's photorealistic renderer uses mental images' RealityServer platform to bring renders online.
Friday, January 28th, 2011
Texturing tool gets new mirror function, fractal noise shaders and Python integration - but no official support for ATI GPUs yet.
Thursday, January 27th, 2011
Other VFX and animated feature nominees mirror VES Awards, though Sylvain Chomet gets a welcome Oscar nod.
Thursday, January 27th, 2011
He spent ten years hunting bugs in the Maya/mental ray pipeline - but his new online masterclass will spare you that pain.
Thursday, January 27th, 2011
Like Porky Pig, Ren & Stimpy and The Manson Family all fed into a blender together.
Tuesday, January 25th, 2011
Multi-app renderfarm manager adds new licence-management system, auto crash avoidance.
Tuesday, January 25th, 2011
Visual effects guru posts one-hour video from his recent presentation at New York's 3ds Max user group.
Tuesday, January 25th, 2011
Creator of new Agent 3ds Max crowd simulation system calls for co-development partners.
Monday, January 24th, 2011
'What about the game, Duke? Was it any good?' 'Yeah, but after 12 f**king years, it should be."
Monday, January 24th, 2011
It looks lovely, but we have no idea whatsoever what's going on in it.
Friday, January 21st, 2011
UK researcher Geoff Samuel releases first tech preview of new artist-driven crowd sim system.
Friday, January 21st, 2011
Animation World Network picks the year's biggest VFX movies, from Sucker Punch to Green Lantern.
Thursday, January 20th, 2011
Kill a few minutes at work by reliving the glory days of 8-bit games in glorious subdivided 3D.
Thursday, January 20th, 2011