Features to include new cinematics toolsets, a scriptable rendering pipeline, and a new C# job system.
Thursday, March 2nd, 2017
Features to include new cinematics toolsets, a scriptable rendering pipeline, and a new C# job system.
Thursday, March 2nd, 2017
$95 Unity Award-shortlisted replacement for the native UI text and text mesh tools now free to all.
Thursday, March 2nd, 2017
See the month's best real-time 3D models, including mechs from Weta Workshop and Relic Entertainment.
Tuesday, February 28th, 2017
New LED-marker-based OptiTrack Active system is aimed at 'theme-park scaled' VR projects.
Monday, February 27th, 2017
Two minutes of the best games work created in Houdini, from Uncharted 4 to amazing cinematics.
Sunday, February 26th, 2017
Master lighting and rendering in Arnold with this complete primer from The Mill's Robert Chapman.
Sunday, February 26th, 2017
Open source C# engine from firm behind Final Fantasy XV's render tech to go commercial in April.
Friday, February 24th, 2017
Cut-down version of Maya for game artists gets revamped UV Editor, new Bake Deformer tool, updates to Viewport 2.0.
Friday, February 24th, 2017
Handy Maya plugin for streamlining look dev workflow can now control Redshift lens shaders from within the VPR window.
Friday, February 24th, 2017
'I'm not dead, just doing R&D', explains developer in blog post on terrain generator's dev build 3014.
Thursday, February 23rd, 2017
3D sketching tool gets real-time viewport with pencil shaded and realistic display modes, ground fog.
Thursday, February 23rd, 2017
Update to texture-painting tool adds brush opacity, LUT-based colour management, option to bake 8K textures.
Wednesday, February 22nd, 2017
Discover the Star Citizen concept artist's 3D workflow at Gnomon this Thursday. Watch online for free.
Wednesday, February 22nd, 2017