See the month's best real-time 3D models, like this NPC from virtual reality title Quantum VR Treadmill.
Tuesday, October 31st, 2017
See the month's best real-time 3D models, like this NPC from virtual reality title Quantum VR Treadmill.
Tuesday, October 31st, 2017
See amazing imagery created in Cinema 4D, from internal organs to Imaginary Forces' SXSW titles.
Tuesday, October 31st, 2017
Two detailed new video tutorials set out current environment design workflows for VFX and games.
Monday, October 30th, 2017
Firm stops work on much-praised framework for developing custom tools for VFX and games pipelines.
Saturday, October 28th, 2017
Fourth update to Flame this year adds 360° viewing mode for VR, new Motion Warp tracking system, improved waveform monitoring.
Friday, October 27th, 2017
Update to mocap solving plugin aims to let users stream, retarget and clean data in Maya in real time.
Friday, October 27th, 2017
Update to the tree-generation tool adds PBR support; new modelling, animation and export options. Price of a perpetual licence down $500.
Thursday, October 26th, 2017
Game engine gets support for Google's ARCore AR system, better lightmapping and media playback.
Thursday, October 26th, 2017
See director Neil Huxley and MPC's Victoria Osborn discuss their work at Gnomon in LA this Thursday. Watch free online.
Wednesday, October 25th, 2017
Now shipping: renderer gets new dedicated camera, skin and hair shaders, 300 readymade materials.
Wednesday, October 25th, 2017
Now shipping: innovative new tool aims to rethink rigging and animation for artists, not engineers. Check out the feature set here.
Wednesday, October 25th, 2017
Updated: neat plugin live links Substance Painter to Blender, Modo or Maya - and now 3ds Max and V-Ray.
Wednesday, October 25th, 2017
Material authoring software gets support for the AxF material format, plus seven new filters and noises.
Friday, October 20th, 2017