New Gnomon Workshop tutorial from Riot Games' Rembert Montald sets out pro storyboard workflows.
Monday, November 15th, 2021
New Gnomon Workshop tutorial from Riot Games' Rembert Montald sets out pro storyboard workflows.
Monday, November 15th, 2021
Download custom ZBrush IMM brushes for sculpting hair, clothing and machinery. Commercial use.
Sunday, November 14th, 2021
Renderer gets new decal system, support for USD lights, access to the Chaos Cosmos asset library.
Friday, November 12th, 2021
Open-source game engine gets better tonemapping, new UI theme editor, glTF export for editing scenes in DCC apps like Blender.
Thursday, November 11th, 2021
3D city generation software gets new terrain sculpting tools, IFC import and export, and better import of OpenStreetMap data.
Thursday, November 11th, 2021
Firm aims to put Weta's legendary in-house VFX tools 'into the hands of millions of artists' worldwide.
Wednesday, November 10th, 2021
Architectural artist's neat free tool automatically generates 3D ivy across any mesh inside Blender.
Wednesday, November 10th, 2021
3D modelling and rendering app gets new Primitive Slice tool and render-time Boolean system. Perpetual licences discontinued.
Wednesday, November 10th, 2021
See the latest features in the real-time collaboration platform, and prices for Omniverse Enterprise.
Tuesday, November 9th, 2021
New two-part Gnomon Workshop tutorial provides a detailed guide to Houdini smoke and fire simulations.
Saturday, November 6th, 2021
SketchUp renderer gets new scattering and decal systems, big update to real-time render mode V-Ray Vision.
Friday, November 5th, 2021
Major update to the Maya crowd simulation software lets users interact with Golaem simulations inside Unreal Engine in real time.
Thursday, November 4th, 2021
Updated: digital painting software now natively supports Apple M1 processors, making brush performance 'up to 4.7x faster'.
Wednesday, November 3rd, 2021