CLO Virtual Fashion releases Marvelous Designer 2025.2
CLO Virtual Fashion has released Marvelous Designer 2025.2, the latest version of the 3D clothing design software for game development, animation and visual effects.
The update makes it possible to use the software to create armor, animate inflatables, and to import MetaHumans from Unreal Engine directly in their native .dna format.
In addition, CLO Virtual Fashion is changing its Enterprise subscription plans for companies, dropping node-locked licenses in favor of floating licenses.
Convert 2D patterns into animated 3D clothing
Widely used by games and animation studios, Marvelous Designer lets artists design 3D garments in the same way as real-world clothes, by stitching virtual 2D pattern parts.
Users can import an animated character model, drape clothing over it, then export the result back to a 3D application in Alembic, FBX or USD format, as an OBJ file sequence, or as a Maya cache, PC2 or MDD cache.

Marvelous Designer 2025.2: convert pattern parts to Trims to create rigid object like armor
Key changes in Marvelous Designer 2025.2 include the option to convert patterns to Trims or Accessories, as well as to clothing.
Marvelous Designer treats Trims – objects attached to garments – as rigid bodies rather than cloth, so the workflow can be used to create armor, as shown in the video above.
There is also a new Pleats tool, to streamline the process of adding pleats to garments.

Keyframe more physical properties of clothing, including creating animated inflatables
The new keyframe animation system introduced in Marvelous Designer 2025.0 has been expanded, and can now be used to keyframe a wider range of properties.
New keyframeable properties include Shrinkage Weft and Shrinkage Warp, which control how loosely fabric hangs; Solidify, to stiffen fabric; and Pressure, which can create inflatable objects.
A new class of Tack properties create animatable tacking stitches between trims and garments.
Tack keyframes can effectively be used to create constraints between props and characters: the video above shows them in use to animate a ball on a string returning to a character’s hand.
Import MetaHumans from Unreal Engine in .dna format
For pipeline integration, Marvelous Designer can now import Unreal Engine MetaHumans directly in .dna format, rather than having to convert them to a 3D file format first.
Clothing created in Marvelous Designer then resizes automatically with the characters when they are exported back to MetaHuman Creator.
It is also now possible to export garments optimized using Marvelous Designer’s EveryWear system directly to a local machine in FBX format, rather than via the Connect online gallery.
Changes to Enterprise subscriptions for companies
In addition, CLO Virtual Fashion is changing its license options for businesses.
On 2 December 2025, node-locked licenses will no longer be available as part of Enterprise subscriptions, as the firm “transition[s] to a consolidated account-based licensing model”.
Standalone Annual plans, which cost $1,900/year, and which provide node-locked licenses, will be discontinued in favor of the $2,000/year Network Online plans, which provide floating licenses.
Standalone Monthly plans, which cost $199/year, will be merged into Network Online as a new Network Online Monthly plan. Monthly pricing remains unchanged.
For individual artists, Personal subscriptions are not affected.
Pricing and availability
Marvelous Designer 2025.2 is available rental-only for Windows 10+, Linux and macOS 12.0+.
Personal subscriptions for Windows and macOS cost $39/month or $280/year.
From 2 December, Enterprise subscriptions will cost $199/month or $2,000/year for Windows and macOS, or $2,300/year including the new Linux edition of the software.
Read a full list of new features in Marvelous Designer 2025.2 in the online release notes
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