Tutorial: Creating Realistic Fabric & Clothing for Games
The Gnomon Workshop has released Creating Realistic Fabric & Clothing for Games, a guide to creating creating 3D clothing recorded by Electric Square Principal Character Artist Erika Lochs.
The workshop provides just under three hours of video training in Marvelous Designer, ZBrush, Substance 3D Painter and Marmoset Toolbag.
Create AAA-quality 3D clothing in Marvelous Designer and ZBrush
In the tutorial, Lochs shares her complete workflow for creating clothing suitable for use in a AAA game: a realistic Viking tunic with a hood.
She begins by dicussing how real-world fabrics are created, how they interact with objects them come into contact with, and how to collect good reference material for recreating them in 3D.
Lochs then explains how to create the tunic in clothing design software Marvelous Designer, refining it in digital sculpting package ZBrush by adding fine details like folds and damage.
The final chapter of the workshop covers her workflow for texturing and rendering clothing, using Substance 3D Painter and Marmoset Toolbag.
As well as the tutorial videos, viewers can also download supporting assets, including Lochs’s references, Marvelous Designer presets, and Marvelous Designer and ZBrush project files.
About the artist
Erika Lochs is Principal Character Artist at Electric Square, specializing in creating clothes for game characters. Titles she has worked on include Diablo 4, Far Cry 6 and Riders Republic.
Pricing and availability
Creating Realistic Fabric & Clothing for Games is available via a subscription to The Gnomon Workshop, which provides access to over 300 tutorials.
Subscriptions cost $57/month or $519/year. Free trials are available.
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