Discover how to create games environments with SpeedTree
Check out Creating a Swamp Scene for Games with SpeedTree & Photogrammetry, The Gnomon Workshop’s new guide to games environment art, recorded by Haven Studios’ Adrien Paguet-Brunella.
Create high-quality game assets using SpeedTree and 3D scanning
In the workshop, Paguet-Brunella sets out his workflow for creating assets for games environment with SpeedTree, using a swamp biome as an example.
He begins by creating high-resolution leaves, branches and flowers to use as source assets, using photogrammetry and photometric stereo capture.
He then explores how to create a hero tree in SpeedTree that can be used as a blueprint from which to generate variant trees to populate a game environment.
The workshop also covers how to process scanned ground and rock assets and turn them into tileable landscape materials, and how to combine the assets inside Unreal Engine to create a diorama.
As well as the tutorial videos themselves, viewers can download the SpeedTree files for the hero tree and its variations, plus three bark texture sets and photogrammetry data for the hero tree trunk and ground.
About the artist
Adrien Paguet-Brunella is a senior environment artist at PlayStation developer Haven Studios.
He previously worked at Ubisoft Montréal on the Assassin’s Creed franchise, and has been a lecturer at a number of leading digital art schools.
Price and availability
Creating a Swamp Scene for Games with SpeedTree & Photogrammetry is available via a subscription to The Gnomon Workshop, providing access to over 300 tutorials. Subscriptions cost $54/month or $499/year.
Full disclosure: CG Channel is owned by Gnomon.