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Stream facial mocap data from a Kinect live into Unity

Wednesday, June 11th, 2014 | Posted by Jim Thacker

The developers of Kinect-based markerless motion-capture system Faceshift have updated their Unity plugin to enable users to stream facial mocap data into the game engine in real time.

You can see the results in the video above. The footage shows Luminus, a tech demo created in two weeks by Adam Ormsby, which uses the player’s facial expressions as a control system.

The Faceshift plugin offers an alternative to tools like Face Plus, Mixamo’s add-on for generating facial animation in Unity from a live video stream or footage of an actor’s face.

Pricing and availability
The Faceshift Unity plugin is available for free; the software itself costs $1,500/year for the Pro version, which can also stream data to Maya or MotionBuilder. The system also supports Asus’s Xtion Pro Live sensor.

Read more about the Faceshift real-time Unity plugin

Download the Faceshift plugin from the Unity store

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