October 5, 2021
Neat free Unreal Engine project lets you navigate to anywhere on the globe in augmented reality. Read More »
July 13, 2021
In beta: optical mocap software's new 'Quantum Solver' can track 10 actors simultaneously. See all of its new features and new pricing. Read More »
June 10, 2021
New PLE licences of the real-time facial mocap software can be used with MetaHumans in Unreal Engine. Read More »
March 26, 2021
Markerless mocap software suite can now stream motion capture data to Unreal Engine in real time. Read More »
June 19, 2020
Big update with a small version number adds a new GPU-based chroma keyer to the real-time motion graphics and VFX software. Read More »
May 13, 2020
Next-gen replacement for the old Faceware Live mocap system adds neat new 'Motion Effects' for tuning facial solves. Read More »
January 16, 2019
Mocap editing app gets Clean Up Scene tool, updates to the Story Window and Camera Switcher. Read More »
August 16, 2018
Free plugin streams mocap data from MotionBuilder to preview it inside Unreal Engine in real time. Read More »
April 26, 2018
Now available: optical mocap firm's utility software gets SDI support, custom skeleton solving, plus live link to stream data directly to UE4. Read More »
November 17, 2017
Mocap software for firm's optical tracking systems gets neat ability to 'self-heal' calibration drift, support for OptiTrack Active VR solutions, Read More »
August 8, 2017
Amazing new VR toolset lets artists stream complex VFX assets into game engines via point clouds. Read More »
June 21, 2017
Now shipping: Big update to 3D character animation software adds new morph animation toolset, PBR viewport, HDRI baking, real-time GI. Read More »
May 26, 2017
Real-time markerless facial mocap system gets new tools for fine-tuning animations, built-in preview characters. Read More »
April 20, 2017
Intuitive puppet animation tool gets new walk cycle system, plus option to edit visemes in the timeline. Read More »
August 8, 2014
Markerless facial mocap system adds support for multiple characters, option to stream data live into Unity. Read More »
June 11, 2014
Updated plugin for the Faceshift markerless facial capture system offers new real-time workflow. Read More »
January 29, 2014
Update to mocap streaming and data-editing plugin adds automatic fixes for jitter and foot slippage. Read More »
December 23, 2013
Updated: Development partner Otoy makes streaming and OctaneCloud technology available free forever. Read More »
May 16, 2013
Demo of Otoy's ORBX technology shows Max being streamed from the cloud to Firefox on a Mac laptop. Read More »
April 12, 2013
Preview data from its inertial mocap systems directly on a character, rather than importing FBX files. Read More »