Wednesday, May 18th, 2011 Posted by Jim Thacker

Video: Indigo Renderer 3.0 goes GPU-accelerated

Glare Technologies has released a teaser video for the next version of Indigo Renderer, its unbiased, physically based rendering engine for 3ds Max, Maya, Cinema 4D, Blender and Revit.

Version 3.0 will support GPU acceleration via both CUDA and OpenCL – a bonus for anyone not running Nvidia GPUs – and the video focuses on these features, including interactive materials editing and camera controls.

According to the software website, users can “seamlessly edit displacement maps and material shaders in the same intuitive interface, while interactively rendering over [a] local area network”.

The demo whips through at a brisk pace, so some of the renders remain quite noisy, but we particularly liked the option to pick a focal point for an image by clicking on a render in progress.

No word on a release date yet, though the website says a demo version will be available soon.

Visit the Indigo Renderer website