Sign up for the newsletter

Signup for the Newsletter

Redshift team to make Redshift available on Macs

Thursday, April 6th, 2017 | Posted by Jim Thacker

GPU-based production renderer Redshift is to become available on Mac as well as Windows and Linux.

Developer Redshift Rendering Technologies plans to make the Mac OS X version of Redshift’s Maya integration plugin available first, with the Cinema 4D and Houdini plugins to follow.

Coming to Mac, but still only for Nvidia GPUs
As a CUDA-based renderer, the decision to support OS X in Redshift is an interesting one, given that Apple’s current line-up of Mac Pros features only AMD GPUs.

In a post on the Redshift forum, company CTO Panos Zompalos noted that the port “was implemented … mostly either in my free time or in between tasks” and that was partly motivated by the desire to have upcoming features of the software like distributed rendering running uniformly on all platforms.

Apple has also just announced that it is “completely rethinking” the design of the Mac Pro, so it is also possible that the new models – due in 2018 – will support Nvidia GPUs.

System requirements and availability
The Mac version of Redshift for Maya will support Maya 2014 and above running on Mac OS X 10.11 or later.

According to Zompalos, when it comes to suitable GPUs, “anything from [Nvidia’s] GTX 9xx series and up would work fine”, although the firm also plans to support older Kepler and newer Fermi cards.

So far, no release date has been announced, although Redshift says that it already has a working build of the plugin. You can check the forum thread linked at the foot of this story for updates.

Read more about Redshift for Mac OS X on Redshift Rendering Technologies’ forum

Tags: , , , , , , , , , , , , , , , , ,


You can follow any responses to this entry through the RSS 2.0 feed.

You can leave a response, or trackback from your own site.

4 responses to “Redshift team to make Redshift available on Macs”

  1. Dave said:

    Why bother? I love redshift but I’d prefer them spend their effort on furthering the renderer rather than supporting a consumer-platform that honestly is obsolete for CG.

    2:50 am on Monday, April 10, 2017

  2. Gary said:

    Even though I am on windows based and I collaborate with C4D and Maya MAC users on my team. Anxiously waiting for Redshift for C4D… and with Nvidia coming to the MAC our team might all land on the same GPU render engine one day.

    9:50 am on Wednesday, April 12, 2017

  3. Ady said:


    I really need some help fast… I have just purchased Redshift for OSX:

    1. Downloaded the PKG
    2. “Installed” the PKG… it said “installation successful”
    3. Opened up the project….

    and it still says that I have missing Redeshift plugins!!!…

    Please can someone help me urgently?


    1:21 pm on Sunday, October 22, 2017

  4. Marko said:

    Dave, your information sounds biased rather than based in fact. The Redshift team isn’t just going to dump development money into a platform without research into it’s viability. I’ve had at least two platforms under my desk for over 20 years working in CG, and I’ll take a Mac whenever I have the choice. Personal preference.

    9:46 am on Friday, November 3, 2017

Leave a Reply

© CG Channel Inc. All Rights. Privacy Policy.