Free tool lets users view glTF and GLB files in augmented reality, with PBR materials. Source code available to other app developers.
Sunday, December 10th, 2023
Free tool lets users view glTF and GLB files in augmented reality, with PBR materials. Source code available to other app developers.
Sunday, December 10th, 2023
Significant update reinstates GPU benchmarking to the popular free CG hardware benchmark.
Wednesday, September 6th, 2023
New build of the procedural 3D software with native support for Apple's M1 and M2 chips is now production-ready.
Thursday, February 23rd, 2023
New version of the renderer adds native Apple Silicon support and improves USD workflow. 3ds Max, C4D and Maya plugins updated.
Monday, November 21st, 2022
New preview build of the VFX-industry-standard app adds native support for Apple's M1 processors.
Wednesday, March 9th, 2022
Real-time visualisation tool gets new GPU path tracer, HDRI skydomes, support for point clouds.
Thursday, January 13th, 2022
Huge update to the open-source 3D texture painting app adds real-time path tracing, edge wear materials, decals, and live links to Blender and Maya.
Friday, October 22nd, 2021
New app based on Apple's Object Capture API turns photos into textured OBJ or USDZ models.
Monday, June 28th, 2021
Updated: Blender, Cinema 4D, Houdini and Maya users can now run the renderer on Macs with M1 processors as well as AMD GPUs.
Friday, April 30th, 2021
New Blender edition of 3d-io's popular 3ds Max plugin optimises UV packing of complex models.
Monday, March 1st, 2021
Big update to the standalone fluid simulation tool adds new smoke solver, option to upres sims, and 'complete procedural VDB toolkit'.
Monday, October 5th, 2020
The Vulkan Ray Tracing extensions are now available as stable builds, along with an updated SDK and AMD and Nvidia GPU drivers.
Thursday, March 19th, 2020
Otoy's new Metal-based version of OctaneRender to run on the Intel chips in MacBook Pros as well as the AMD GPUs in Mac desktops.
Thursday, January 2nd, 2020