Otoy has released Octane Render 1.2, a sizeable update to the standalone edition of its GPU-accelerated physically based renderer, including a range of performance boosts and new features.
Scene compilation is now multi-threaded, reducing loading times: a point the side-by-side comparison with Octane Render 1.1 in the video above makes rather effectively.
Support for volume fog, bokeh effects and more
New features include support for volumetric fog and light shafts, architectural glass, spherical and cylindrical panoramic cameras, customisable bokeh depth of field, and lens distortion.
The daylight model has been updated, with the option to customise the size of the sun and colour of the sky; and there is a new raytraced wireframe display – useful for checking geometry for artefacts.
A full list of other new features can be found via the link below.
Pricing and availability
OctaneRender 1.2 is available now for Windows XP and above, Mac OS X 10.6 and above, and most Linux distros. Paid-for plugins link the standalone renderer to 3ds Max, Maya, LightWave, Cinema 4D, DAZ Studio and Poser.
The update is free to registered users. New licences of Octane Render cost €199 (around $260).
Tags: 3ds max, Bokeh, Cinema 4D, DAZ Studio, depth of field, DoF, GPU-accelerated, GPU-based, light shaft, LightWave, Maya, multi threaded, new features, Octane Render, Octane Render 1.2, Otoy, physically based, plugin, Poser, renderer, rendering, standalone, unbiased, volume fog, volumetric, wireframe