April 2, 2023
Big update to the iPad sculpting app adds lights, post effects, ZRemesher retopology system. Free for up to three active files. Read More »
May 17, 2022
Android tech demo shows what can be achieved in mobile games using the open-source engine. Read More »
May 4, 2022
Real-time rendering toolkit gets physically accurate DoF, lens flares and motion blur. GPU ray tracing now supported on AMD hardware. Read More »
March 28, 2022
Check out the new features in the lightweight Sub-D modelling app and its new real-time renderer. Read More »
September 16, 2021
Physically based 'really real-time' renderer gets new Sheen effect to mimic the look of real-world fabrics. Read More »
September 14, 2021
New hybrid rasterisation/ray tracing mode provides a high-quality real-time preview of Redshift scenes. Read More »
November 9, 2020
Both GPU renderers get new options for rendering animations, plus a free GPU benchmarking tool. Read More »
December 21, 2018
3ds Max edition now shipping: tool for converting 3D scenes to WebGL apps gets HDR render pipeline. Read More »
July 21, 2018
Artists get new Niagara modular VFX editor, new options for shading human skin, plus cinematic DoF. Read More »
December 6, 2017
Update to real-time character animation tool overhauls the DoF system and animation timeline; adds paid-for Curve Editor plugin. Read More »
May 31, 2017
Big update to the Photoshop plugin for adding depth of field to renders adds scores of power features. Read More »
March 24, 2017
Check out the feature set for the new, not-quite-PBR real-time render engine due in Blender 2.8 this year. Read More »
November 17, 2016
Promising new plugin implements Blender's powerful GPU-based renderer and node-based materials inside Cinema 4D. Read More »
May 26, 2015
Relight even images rendered with DoF or motion blur with this nifty set of 'deep relighting' tools for Nuke. Read More »
June 28, 2013
Big update to GPU-based renderer adds volume fog, bokeh effects; better multi-threaded performance. Read More »
February 20, 2013
Updated: new video talks up the world's first "continuous rendering workflow between CPU and GPU". Read More »
September 4, 2012
See the upcoming DoF and stereo tools in Motiva's innovative software for manipulating rendered images. Read More »
August 29, 2012
Physically accurate hybrid renderer gets major update - but it's now mainly for Max and Softimage users. Read More »
March 14, 2012
See character animation controllers in use on non-character objects, and funky viewport depth of field effects. Read More »