Updated: save money with these seasonal deals on CG software, plugins, stock assets and hardware.
Monday, November 28th, 2022
Updated: save money with these seasonal deals on CG software, plugins, stock assets and hardware.
Monday, November 28th, 2022
Cloud-based AI facial rigging service generates 'real-time faces' for use in Maya, Unity and UE4.
Thursday, August 11th, 2022
Neat ZTool can be used to apply wrinkles from real-world facial scans to your character sculpts.
Monday, April 4th, 2022
Discover how to model, texture and light ultra-realistic 3D characters with tips from leading CG artists.
Wednesday, January 19th, 2022
Long-awaited update to the pioneering standalone retopology tool inches closer to a final release.
Wednesday, January 19th, 2022
Updated with Christmas and New Year deals: save money on CG software, hardware and assets.
Thursday, December 23rd, 2021
See what's new in RenderMan, Redshift, Enscape, R3DS Wrap and Render Manager 2 for 3ds Max.
Thursday, December 2nd, 2021
Sign up now to test this promising next-gen AI-trained automated facial rigging system for games.
Monday, November 22nd, 2021
New Gnomon Workshop tutorial reveals how to prepare 3D scans for use in production pipelines.
Monday, September 27th, 2021
New $45 Maya retopology plugin transfers the proportions of a raw 3D scan to a low-poly mesh suitable for use in animation work.
Sunday, August 29th, 2021
Create production-ready 3D character models with The Gnomon Workshop's detailed new tutorial.
Tuesday, July 6th, 2021
Updated: Check out our list of great seasonal deals on CG software, plugins, stock assets and hardware.
Monday, November 30th, 2020
Can't wait for Houdini 18.5? Check out the neat new topology transfer and rendering options available in Houdini 18 today.
Wednesday, July 8th, 2020