Update tightens integration between V-Ray and Nuke, adds new features from 3ds Max edition of the renderer.
Friday, April 22nd, 2016
Update tightens integration between V-Ray and Nuke, adds new features from 3ds Max edition of the renderer.
Friday, April 22nd, 2016
Videos: see all the new features in action, from tools for games artists to new UV and UDIM workflows.
Thursday, April 7th, 2016
Update promises "enhanced visuals" plus GPU instancing, better multicore rendering and VR support.
Thursday, March 17th, 2016
AAA game engine now available on a 'pay what you want basis'; gets new C# API and particle system, revamped renderer.
Wednesday, March 16th, 2016
Update to game engine adds new animation workflows, multicore compilation, HTC Vive support.
Tuesday, March 15th, 2016
See the coolest new work created in UE4: from abstract visuals and beautiful indie titles to AAA brawlers.
Tuesday, March 15th, 2016
Real-time tool for streaming, cleaning and retargeting mocap data gets built-in full-body rig editor.
Friday, March 11th, 2016
Update will improve look dev and asset export to UE4 and Unity 5, streamline baking, enhance vertex normal editing.
Tuesday, March 8th, 2016
Modo 10.0v1 due out in Q2, and 'opens new doors' for games and VR. Modo 10.1 and 10.2 to follow.
Tuesday, March 8th, 2016
Get full source code access to the CryEngine-based AAA engine, aimed at multiplayer online titles.
Wednesday, February 10th, 2016
Free add-on lets artists view VR content on the Oculus Rift directly inside After Effects or Premiere Pro without rendering.
Monday, January 18th, 2016
Updated: Raw compute power and next-gen HBM memory ready new cards for 4K gaming. Price of Nano now cut to $499.
Tuesday, January 12th, 2016
Turn Blender scenes into interactive 3D apps that can be viewed in any modern web browser - and now, on the Oculus Rift.
Saturday, January 2nd, 2016