Updated: Long-awaited update to the sculpting tool adds real-time Booleans, vector displacement meshes, eight new deformers.
Tuesday, June 13th, 2017
Updated: Long-awaited update to the sculpting tool adds real-time Booleans, vector displacement meshes, eight new deformers.
Tuesday, June 13th, 2017
Now available in public beta: pro-grade $50 image-editing tool gets toggleable 'light UI' for layout work; freehand stroke stabilisation.
Wednesday, May 31st, 2017
Look dev and lighting tool gets new API to lay groundwork for native viewer based on Pixar's Hydra real-time rendering architecture.
Wednesday, May 3rd, 2017
Corrected: Changes include option to re-edit paint already committed to a model. Radically decluttered new GUI due in a future release.
Monday, April 24th, 2017
Update replaces the mental ray renderer with Arnold 5, adds new options for customising the interface and editing motion paths.
Thursday, April 13th, 2017
Update adds new UI, new library of 200 physically based materials, V-Ray Swarm distributed rendering.
Thursday, March 9th, 2017
CG tool development platform gets native support for curves. Kraken rigging framework integrated, too.
Monday, January 23rd, 2017
Free Alpha 6 build of the Cinema 4D renderer also adds the features from the latest 3ds Max release.
Tuesday, December 27th, 2016
3D modelling software gets new graphics pipeline and Extension Manager. Pro users get tables in LayOut, plus better DWG export.
Wednesday, November 9th, 2016
Videos: Update adds more for designers than CG artists, but there are a few nice workflow features.
Friday, November 4th, 2016
Videos: Digital nature tools get new hybrid GPU renderer, heightfield terrains, improved export options.
Friday, November 4th, 2016
3D painting tool's revamped Shelf should make it easier to browse assets. New particle presets, too.
Friday, October 28th, 2016
Videos: Big new update revamps MeshFusion, adds new procedural modelling and auto retopology options. See them all in action here.
Thursday, October 13th, 2016