Three-hour training video by Blizzard concept artist Joe Peterson explores how to create cool, realistic mechs.
Thursday, May 2nd, 2013
Three-hour training video by Blizzard concept artist Joe Peterson explores how to create cool, realistic mechs.
Thursday, May 2nd, 2013
Latest entries in Charles Hu's Anatomy Workshop series cover skeletal structure, anatomy of the head and torso.
Monday, April 8th, 2013
Speakers at the event, held in LA from 27-28 April, range from Iain McCaig to Pixar's Mike Makarewicz.
Thursday, April 4th, 2013
The industry veteran provides his character-painting tips, and reveals what's hot in Mari 2.0.
Wednesday, March 27th, 2013
V-Ray Fundamentals: Materials, Lights and Linear Workflow offers complete guide to real-world work.
Thursday, November 15th, 2012
New seven-hour ZBrush, Maya and V-Ray tutorial creates creepy crawlies with scientific accuracy.
Friday, November 9th, 2012
Check out David Lesperance's Environment Production Workflow: Tips, Tricks and Concepts today.
Monday, September 17th, 2012
Three-hour design masterclass from SCEA veteran Eric Ryan reworks a classic movie creature.
Friday, August 3rd, 2012
Mammoth new release features nine hours of training on Creating Plants in Maya/Mental Ray.
Friday, July 13th, 2012
'Archetype' VFX Breakdown dissects a real shot from Aaron Sims' gritty science-fiction short stage by stage.
Thursday, June 21st, 2012
New two-hour video tutorial demystifies the art of High Dynamic Range Imaging for Live Action VFX.
Friday, June 1st, 2012
New DVD sees Pixar Lighting TD Jeremy Vickery reveal the principles behind Efficient Cinematic Lighting.
Monday, May 7th, 2012
See Naughty Dog's Aaron Limonick develop an abstract ink blot image to form a fully fledged concept design.
Sunday, April 22nd, 2012