Saturday, November 3rd, 2018 Posted by Jim Thacker

Master Vehicle Texturing in Substance Painter


The Gnomon Workshop has released Vehicle Texturing in Substance Painter: From Clean to Mean, a detailed guide to hard-surface texturing recorded by Paramount Pictures visual development artist James Schauf.

Learn essential hard-surface texturing workflows, plus tips for better vehicle rendering
In the tutorial, which comprises just under 10 hours of video training, Schauf walks the viewer through the creation of two very different vehicles.

The first is Night Fire: a clean hot rod with slight imperfections. Schauf demonstrates how to set up key materials and shares his workflow for adding just enough detail to create a believable result.

As well as creating materials in Substance Painter, the tutorial explores how to export texture maps for rendering in KeyShot, and tips and tricks for material modification, camera set-up and the use of backplates.

The second project is the Rusty Scorpion: a “mean, Mad Max-inspired, rusty and dusty rat rod”, which Schauf uses to explain the use of Smart Materials to build up detail gradually.

This time, the vehicle is rendered inside Substance Painter with the built-in Iray renderer, with Schauf again sharing his process for generating final renders.

Comes with 40 readymade Substance Painter Smart Materials for use in your own projects
The training covers a range of key topics for anyone wanting to master hard-surface texturing, including the use of reference materials, UVs, look development, texture sets, masking, decals, HDRs and detailing.

Along with the videos, Gnomon is sharing over 40 Substance Painter Smart Materials – both those created for the two hot rods and a few extras – for viewers to modify and use in their own projects.

About the artist
James Schauf is a 3D and visual development artist whose resume includes work for Legacy Effects, Nickelodeon, Walt Disney Animation Studios, Aaron Sims Creative, Paramount Pictures, Psyop and Apple.

His skills as a modeller can be seen in film, games and television, on such projects as Moana, Big Hero 6, Kung Fu Panda: Legends of Awesome and Iron Man 2.

Pricing and availability
Vehicle Texturing in Substance Painter: From Clean to Mean is available via an online subscription to The Gnomon Workshop. Subscriptions cost $49/month or $490/year, providing access to over 300 tutorials.

Read more about Vehicle Texturing in Substance Painter on The Gnomon Worshiop’s website


Full disclosure: CG Channel is owned by Gnomon.