Open-source version of Material Definition Language to include the MDL Distiller and GLSL backend for real-time and viewport rendering.
Friday, August 12th, 2022
Open-source version of Material Definition Language to include the MDL Distiller and GLSL backend for real-time and viewport rendering.
Friday, August 12th, 2022
3D texture painting tool gets new Geometry Mask system, plus option to copy effects between layers.
Friday, January 29th, 2021
Material authoring software now updated to Substance Engine 8. Check out the new tools it brings.
Tuesday, October 13th, 2020
See Substance Painter's upcoming UV unfolding toolset, plus seamless texture painting across UDIM tiles.
Tuesday, July 30th, 2019
Popular library of real-world scan data adopts the cross-application material format supported in V-Ray and Unreal Studio.
Tuesday, April 30th, 2019
Big update to the texture painting app adds neat dynamic strokes system, viewport displacement.
Wednesday, April 24th, 2019
Material authoring software gets PBR Render node, faster texture baking on Nvidia's new RTX GPUs.
Thursday, December 6th, 2018
Discover how to texture this gorgeously grimy hot rod in James Schauf's new Gnomon tutorial.
Saturday, November 3rd, 2018
Real-time animation tool gets support for Bezier curve editing for motion paths, new Material Plus format for saving multi-materials.
Friday, September 28th, 2018
SDK of the Material Definition Language supported in V-Ray, Substance Designer and Adobe tools now available as source code.
Friday, August 17th, 2018
Utility toolkit IgNite gets updates to Sculpt, Scribe and Illumi; other plugins now support V-Ray Next.
Monday, August 6th, 2018
Plugin editions of the GPU-based renderer add a bloom filter and better AI denoising in Max; UDIM support in Maya.
Friday, August 3rd, 2018
3D painting tool adds subsurface scattering, viewport gizmos for fill layers, Alembic and glTF import.
Friday, August 3rd, 2018