August 12, 2022
Open-source version of Material Definition Language to include the MDL Distiller and GLSL backend for real-time and viewport rendering. Read More »
January 29, 2021
3D texture painting tool gets new Geometry Mask system, plus option to copy effects between layers. Read More »
October 13, 2020
Material authoring software now updated to Substance Engine 8. Check out the new tools it brings. Read More »
July 30, 2019
See Substance Painter's upcoming UV unfolding toolset, plus seamless texture painting across UDIM tiles. Read More »
April 30, 2019
Popular library of real-world scan data adopts the cross-application material format supported in V-Ray and Unreal Studio. Read More »
April 24, 2019
Big update to the texture painting app adds neat dynamic strokes system, viewport displacement. Read More »
December 6, 2018
Material authoring software gets PBR Render node, faster texture baking on Nvidia's new RTX GPUs. Read More »
November 3, 2018
Discover how to texture this gorgeously grimy hot rod in James Schauf's new Gnomon tutorial. Read More »
September 28, 2018
Real-time animation tool gets support for Bezier curve editing for motion paths, new Material Plus format for saving multi-materials. Read More »
August 17, 2018
SDK of the Material Definition Language supported in V-Ray, Substance Designer and Adobe tools now available as source code. Read More »
August 6, 2018
Utility toolkit IgNite gets updates to Sculpt, Scribe and Illumi; other plugins now support V-Ray Next. Read More »
August 3, 2018
Plugin editions of the GPU-based renderer add a bloom filter and better AI denoising in Max; UDIM support in Maya. Read More »
August 3, 2018
3D painting tool adds subsurface scattering, viewport gizmos for fill layers, Alembic and glTF import. Read More »
July 3, 2018
New texturing crash course from Naughty Dog's Christophe Desse aims to take you from 'zero to hero'. Read More »
May 31, 2018
V-Ray Next is a landmark update. Chaos Group reveals the thinking behind it, and the forces shaping rendering tools. Read More »
November 20, 2017
Sales of the standalone renderer and the 3ds Max and Maya plugins stop today. Work on Iray continues via Nvidia's development partners. Read More »
March 24, 2017
Max 2018 to include a limited-use version of Arnold in place of Iray or Mental Ray when it ships this April. Read More »
February 13, 2017
New version of advanced, renderer agnostic frame buffer tool for 3ds Max now available as freeware. Read More »
January 20, 2017
GPU ray tracing framework used in Pixar's Flow material editor now available free for commercial tools. Read More »
October 31, 2016
OpenCL-based GPU render engine will be integrated into Cinema 4D over the next few release cycles. Read More »