New texturing crash course from Naughty Dog's Christophe Desse aims to take you from 'zero to hero'.
Tuesday, July 3rd, 2018
New texturing crash course from Naughty Dog's Christophe Desse aims to take you from 'zero to hero'.
Tuesday, July 3rd, 2018
V-Ray Next is a landmark update. Chaos Group reveals the thinking behind it, and the forces shaping rendering tools.
Thursday, May 31st, 2018
Sales of the standalone renderer and the 3ds Max and Maya plugins stop today. Work on Iray continues via Nvidia's development partners.
Monday, November 20th, 2017
Max 2018 to include a limited-use version of Arnold in place of Iray or Mental Ray when it ships this April.
Friday, March 24th, 2017
New version of advanced, renderer agnostic frame buffer tool for 3ds Max now available as freeware.
Monday, February 13th, 2017
GPU ray tracing framework used in Pixar's Flow material editor now available free for commercial tools.
Friday, January 20th, 2017
OpenCL-based GPU render engine will be integrated into Cinema 4D over the next few release cycles.
Monday, October 31st, 2016
Latest plugin version of Iray provides fast, GPU-based, physically accurate render previews inside Cinema 4D.
Thursday, September 8th, 2016
Update to texture-creation tool adds ability to author materials in Nvidia's MDL language, new Linux edition.
Friday, August 26th, 2016
Jason Lewis benchmarks the new, more powerful plugin version of Nvidia's GPU-based renderer with a range of real-world graphics cards.
Thursday, July 14th, 2016
Major update rewrites 3ds Max and Cinema 4D crowd animation tool 'from scratch'; adds new WYSIWG editor and greater range of controls.
Wednesday, June 8th, 2016
Videos: See the new ART renderer, revamped UI, and updates to the UV and modelling tools in action here.
Monday, April 18th, 2016
Acquisition of Arnold renderer will help drive a 'more aggressive' move to the cloud, firm tells CG Channel.
Monday, April 18th, 2016