Check out the new features in the open-source release of the production renderer used on movies like The Bad Guys 2.
Monday, February 9th, 2026
Check out the new features in the open-source release of the production renderer used on movies like The Bad Guys 2.
Monday, February 9th, 2026
Sizeable update to the popular reference image organization tool adds grid snapping, batch image processing and more drawing tools.
Sunday, February 8th, 2026
UE5-based renderer shipped with the Silo modeling software now supports real-time ray tracing on Mac and path tracing on Windows.
Friday, February 6th, 2026
Handy rig-building toolset can now warp all the blendshapes for one character to another with different topology. Free for personal use.
Thursday, February 5th, 2026
Promising GPU-accelerated tool for organizing your visual reference material even lets you drag and drop videos directly from YouTube.
Wednesday, February 4th, 2026
Neat new add-on displays the effect of individual shapes as real-time heatmaps, helping troubleshoot complex facial and full-body rigs.
Monday, February 2nd, 2026
Tool for auto-fitting 3D clothing to 3D characters gets new plugins for round-tripping assets to Unity and Unreal. Supports MetaHumans.
Monday, February 2nd, 2026
Long-awaited update will let you denoise animation properly with the CPU/GPU denoiser, used in apps like Blender and V-Ray.
Friday, January 30th, 2026
Generate growth animations for forms from corals to crystals with motion designer Gio Gargiulo's neat Houdini toolset, now free in beta.
Friday, January 30th, 2026
Open-source rigging and animation framework gets a new blueprint system - and a Softimage-inspired alternative to Maya's Outliner.
Thursday, January 29th, 2026
Check out the new features in the terrain-generation software for games and VFX, including better support for tablets and pen displays.
Wednesday, January 28th, 2026
Check out the latest features in the image-editing software, including two new adjustment layer types and updates to the generative AI tools.
Wednesday, January 28th, 2026
Read our pick of the key changes to rendering, animation and physics in the open-source game engine - plus five neat quality-of-life updates.
Tuesday, January 27th, 2026