Tool for authoring Photoshop filters and converting images into PBR texture maps gets new projects system, and new lower pricing.
Friday, January 15th, 2021
Tool for authoring Photoshop filters and converting images into PBR texture maps gets new projects system, and new lower pricing.
Friday, January 15th, 2021
Compositing software's Content Aware-Fill object removal system now compensates automatically for lighting changes across a shot.
Thursday, January 14th, 2021
Check out the new features in the photogrammetry tool, including faster depth map generation and integration with laser scan data.
Friday, January 8th, 2021
Landscape-generation software gets OpenColorIO support, plus better support for PBR workflows.
Thursday, January 7th, 2021
3ds Max, Cinema 4D, Maya and Unreal Engine crowd animation tool gets GPU decoding for faster playback on Nvidia graphics cards.
Wednesday, December 30th, 2020
Cloud-based AR, VR and rendering platform gets 'world's first real-time web GPU path traced rendering'.
Wednesday, December 23rd, 2020
Neat tool for building animation libraries retargets motion between characters from 3ds Max, Blender, Cinema 4D, Maya, Unity and UE4.
Wednesday, December 23rd, 2020
New free beta of the promising physics and AI-based animation tool adds an auto-keying system.
Tuesday, December 22nd, 2020
Sub-$100 image editor now supports the new Apple Silicon processors on current MacBooks on macOS.
Tuesday, December 22nd, 2020
Read our pick of the new features in the game engine, from ray traced reflections to real-time compositing.
Monday, December 21st, 2020
Neat natural media paint package gets new thick oil paint system, true RYB colour mixing for watercolours.
Sunday, December 20th, 2020
See all the new features in the Houdini edition of renderer, from ACEScg to updates to VRayDirt.
Wednesday, December 16th, 2020
Check out the free game engine's new Houdini-integrated Nvidia Blast destruction physics system and improved cloth simulation.
Tuesday, December 15th, 2020