Major update to the Maya crowd simulation software lets users interact with Golaem simulations inside Unreal Engine in real time.
Thursday, November 4th, 2021
Major update to the Maya crowd simulation software lets users interact with Golaem simulations inside Unreal Engine in real time.
Thursday, November 4th, 2021
Big update brings the iPhone edition of the drawing and painting app in line with the iPad version.
Tuesday, February 2nd, 2021
Procedural city generation tool can now import assets in USD format for VFX work, and generate LODs automatically for Unreal Engine.
Wednesday, November 11th, 2020
Update to the free game engine officially replaces CryPhysics with PhysX, and improves the terrain and dynamic vegetation systems.
Thursday, October 8th, 2020
Check out the new filters, brush effects and colour sampling features in this sizeable update to the iPad painting app.
Monday, September 21st, 2020
Check out the new snapping options in the lighting and look dev tool, and the new toon shading system in its 3Delight NSI renderer.
Tuesday, June 16th, 2020
New VR tool suite lets users sculpt, rig and pose 3D characters via Oculus or HTC Vive controllers
Tuesday, December 17th, 2019
UV unwrapping tools for DCC work and product design now run on Linux as well as Windows, macOS.
Friday, December 6th, 2019
The leading open-source 3D package gets another big update. Check out the key features here.
Thursday, November 21st, 2019
Compositing software gets more fluid playback of cached previews, faster Content-Aware fill, better EXR import, Cryptomatte support.
Monday, November 4th, 2019
Release scraps the four lower-end editions of the software and introduces new subscription plans. See all of the new features here.
Tuesday, September 3rd, 2019
Open-source 2D animation tool gets new text generator effect, plus touchscreen support on Windows.
Tuesday, February 5th, 2019
VR modelling tool gets new Elastic mode for sculpting, support for grid and angle snapping, fewer limits on layers, undo operations and lights.
Monday, July 2nd, 2018