VFX artist Marty Blumen's neat free add-on renders volumes like clouds and fire in Nuke without round-tripping to an external renderer.
Monday, March 30th, 2026
VFX artist Marty Blumen's neat free add-on renders volumes like clouds and fire in Nuke without round-tripping to an external renderer.
Monday, March 30th, 2026
New CUDA-based GPU solver makes smoke and fire simulation in the Maya fluid dynamics plugin '2-5x' faster than on the CPU.
Thursday, March 26th, 2026
New CUDA-based GPU solver makes smoke and fire simulation in the 3ds Max effects plugin '2-5x' faster than on the CPU.
Friday, December 19th, 2025
Update to the popular effects plugin makes it easier to exchange simulation caches with Houdini, Bifrost, EmberGen and LiquiGen.
Monday, October 6th, 2025
Latest update to the GPU-accelerated sparse volumetric fluid solver improves collisions between smoke and surrounding objects.
Thursday, September 25th, 2025
Smoke, fire and effects plugin gets GPU-accelerated ocean simulation system, with support for foam, spray and floating objects.
Tuesday, August 19th, 2025
Interesting new tool for creating VFX for games generates both 2D and 3D assets for FX like magic and energy from a single node graph.
Tuesday, July 29th, 2025
Video: check out the upcoming NodeWorks: Ocean tools in the smoke, fire, liquids and multiphysics simulation plugin for 3ds Max.
Monday, July 7th, 2025
Updated: free Blender-based tool generates 3D interiors, from rooms to entire houses. Check out its new Infinigen-Sim toolset.
Monday, June 30th, 2025
Check out the feature set of the much-anticipated tool for creating VFX assets for games, its workflow, its release date, and its likely price.
Thursday, April 17th, 2025
Now available: read our pick of the new features in the open-source 3D software, from Grease Pencil 3 to updates to Eevee and Cycles.
Tuesday, November 19th, 2024
Major update to the gaseous fluid simulator and multiphysics plugin adds new GPU-accelerated liquid simulation toolset.
Thursday, September 12th, 2024
Check out the new features in the GPU-accelerated sparse volumetric fluid solver, including support for height fields as collision sources.
Wednesday, September 4th, 2024