New Gnomon Workshop tutorial reveals how Gaea's procedural terrain tools extend VFX workflows.
Monday, December 14th, 2020
New Gnomon Workshop tutorial reveals how Gaea's procedural terrain tools extend VFX workflows.
Monday, December 14th, 2020
Industry giant takes stake in the Houdini developer, but no changes to the product roadmap expected.
Monday, November 16th, 2020
Discover which 3D, image-editing and rendering apps will support the first Apple Silicon processors when they ship next week.
Friday, November 13th, 2020
Big update to the procedural 3D software adds KineFX character rigging toolset; updates to Solaris, Karma and the simulation tools.
Wednesday, October 21st, 2020
New spec aims to reboot the GPU compute API for a new generation of CG tools. SDK now available.
Wednesday, September 30th, 2020
See the best new VFX work done in Houdini, plus breakdown videos of how the effects were created.
Tuesday, July 28th, 2020
Can't wait for Houdini 18.5? Check out the neat new topology transfer and rendering options available in Houdini 18 today.
Wednesday, July 8th, 2020
Nifty work from Tangent Animation makes Cycles a Hydra delegate in Houdini's Solaris look dev toolset.
Thursday, July 2nd, 2020
First update to the Houdini edition of the renderer adds support for custom AOVs and debug shading.
Thursday, May 21st, 2020
See cinematics, real-time content and some very cool procedural game tools created in Houdini.
Wednesday, March 18th, 2020
Major update to Houdini adds new look dev and layout system Solaris, USD-native renderer Karma, new modelling and simulation tools.
Wednesday, November 27th, 2019
New integration plugin will let Houdini process Substance height maps as well as material data.
Tuesday, August 13th, 2019
Check out the powerful look dev, lighting and shot layout system due in Houdini 18 later this year, and the accompanying Karma renderer.
Thursday, August 1st, 2019