Updated with discounts valid until the New Year, including Affinity Photo and Marmoset Toolbag.
Thursday, November 23rd, 2017
Updated with discounts valid until the New Year, including Affinity Photo and Marmoset Toolbag.
Thursday, November 23rd, 2017
Fourth update to Flame this year adds 360° viewing mode for VR, new Motion Warp tracking system, improved waveform monitoring.
Friday, October 27th, 2017
Open format for exchanging 3D assets between game engines or web apps now supports physically based rendering.
Saturday, June 17th, 2017
Get 12 free metal, plastic and glass shaders for Arnold and Maya 2017, all licensed for commercial use.
Sunday, February 12th, 2017
Free update to Maya shader manager adds support for metadata, multiple shader libraries.
Friday, December 9th, 2016
See over 50 money-saving offers, including Adobe, Autodesk, Allegorithmic, Marvelous Designer and Next Limit.
Thursday, November 24th, 2016
See the renderer's new features illustrated via a series of beautiful clips from Piper and FInding Dory.
Monday, October 24th, 2016
Aidy Burrows' free shader set-up mimics UE4's physically based shading in the Blender viewport.
Tuesday, August 30th, 2016
Neat new material layering system lets users visualise complex composite materials accurately within the software.
Friday, July 22nd, 2016
Major update to the hybrid 2D/3D rendering software adds new PBR render engine and UV baking tools.
Wednesday, July 20th, 2016
Major update to the heavyweight production renderer adds Pixar's own in-house shaders and lights, removes Reyes rendering and RSL.
Wednesday, July 20th, 2016
Updated: Onelvxe Studios' add-on mimics RenderMan's 'ubershader' in Blender. Now a paid-for product as well as a free beta.
Tuesday, July 19th, 2016
Update will improve look dev and asset export to UE4 and Unity 5, streamline baking, enhance vertex normal editing.
Tuesday, March 8th, 2016