Rig characters and retarget motion capture data in your browser, using a simple drag-and-drop workflow.
Monday, January 12th, 2015
Rig characters and retarget motion capture data in your browser, using a simple drag-and-drop workflow.
Monday, January 12th, 2015
Neat 3ds Max modifier cleans up bad deformations on animated models without losing mesh detail.
Tuesday, November 18th, 2014
$50/month gets you ten animations, plus access to the character creator, facial mocap and decimation tools.
Friday, August 22nd, 2014
Clovis Gay's new plugin provides a fast, intuitive rigging workflow inspired by Pixar's Presto software,
Tuesday, August 19th, 2014
Updated: See the first video of this interesting tool that aims to rethink animation for artists, not TDs.
Monday, July 21st, 2014
Create basic muscle deformations with this new tool, intended to spark more developer interest in the topic.
Wednesday, July 9th, 2014
Rig and animate anything from birds and bats to arachnids with Craig Monins' powerful modular toolset.
Thursday, July 3rd, 2014
Normal news coverage resumes on Monday 30 June. Find out what will be happening on the site until then.
Monday, June 23rd, 2014
Harry Houghton's tutorials show how to create animation controls similar to Pixar's Presto software.
Monday, May 12th, 2014
Major update adds new FX tools, new skinning system, lots of smaller features. See them all in action here.
Wednesday, March 19th, 2014
Jesus Rodriguez Nieto's work-in-progress tech aims to automate skinning, secondary deformation.
Tuesday, December 24th, 2013
Updated and now shipping: 3ds Max animation toolkit gets new Pose Manager, better joystick controllers.
Friday, September 6th, 2013
New version of the Maya auto-rigging plugin now supports game engines including Unreal Engine and Unity.
Monday, July 29th, 2013