Movie industry standards body to oversee future development of the open format for rich material data.
Friday, July 16th, 2021
Movie industry standards body to oversee future development of the open format for rich material data.
Friday, July 16th, 2021
New RenderMan integration places the open-source 3D app on the same footing as Maya or Houdini.
Wednesday, June 30th, 2021
Long-awaited update includes new hybrid CPU/GPU rendering mode. See all the new features here.
Wednesday, June 30th, 2021
Check out the new features in J Cube's USD-native Maya layout, look dev and lighting toolset. Freelancers can use it for free.
Monday, June 7th, 2021
Discover key texturing techniques for visual effects with The Gnomon Workshop's detailed new tutorial.
Thursday, May 27th, 2021
Crowd animation system for Maya and Houdini gets new behaviour tree. UE4 plugin also now updated.
Saturday, May 22nd, 2021
Check out the neat new animation features in the popular set of productivity-boosting Maya tools.
Saturday, May 8th, 2021
New service lets users set up a complete production studio in the cloud. See the price, specs and supported software.
Thursday, April 29th, 2021
Add fake 3D interiors to buildings with these 1K and 3K EXR textures for 3ds Max, C4D and Blender. Commercial use.
Monday, March 22nd, 2021
See what's new in the next major updates to the GPU renderer and its new RNDR+ subscription deal.
Wednesday, December 2nd, 2020
Check out the latest workflow improvements in Quixel's free tool for exporting Megascans assets to DCC apps and game engines.
Wednesday, November 25th, 2020
Update to the production renderer adds new motion blur algorithm for volumes, and improves support for Houdini's Solaris layout toolset.
Tuesday, November 3rd, 2020
Big update to the lighting and look dev tool to add new 'artist-focused' lighting workflows, support for multiple simultaneous test renders.
Monday, August 10th, 2020