Updated with Christmas and New Year deals: save money on CG software, hardware and assets.
Thursday, December 23rd, 2021
Updated with Christmas and New Year deals: save money on CG software, hardware and assets.
Thursday, December 23rd, 2021
Open-source 3D app now receives at least €120,000/year from all major CPU and GPU manufacturers.
Wednesday, December 22nd, 2021
New GPUOpen MaterialX library provides free PBR materials in the new open format for look dev data.
Tuesday, December 21st, 2021
GPU renderers for visualisation and portfolio work get versatile object scattering and instancing system.
Tuesday, December 21st, 2021
Free tool for streaming animation between Maya and UE4 now supports facial blendshape data.
Wednesday, December 15th, 2021
Lighting and look dev software gets new Nuke Bridge for live linking to Nuke comps, updates to the Hydra Viewer and Foresight+ rendering.
Tuesday, December 14th, 2021
New Gnomon Workshop tutorial shows how to go from empty scene to complete destruction simulation.
Monday, December 13th, 2021
New Alembic procedural speeds up viewport rendering of animation caches by up to 12x in Blender 3.0.
Monday, December 13th, 2021
Update to the Houdini edition of the renderer extends V-Ray for Solaris, improves the hair material.
Saturday, December 11th, 2021
Clarisse's much-anticipated hybrid CPU/GPU renderer available via early access builds of Clarisse 5.5.
Thursday, December 9th, 2021
Latest version of Maya adds new options for retargeting facial animation. Bifrost, USD, Substance and Arnold plugins all updated.
Wednesday, December 8th, 2021
3D modeling and rendering tool gets Per Viewport Filtering options, further updates to Smart Extrude.
Wednesday, December 8th, 2021
Cinema 4D renderer gets new texture randomisation options, light instancing, native support for Apple M1 processors.
Wednesday, December 8th, 2021