Free GPU renderer gets better support for fog, smoke and clouds, plus Deep EXR export from Maya.
Saturday, November 20th, 2021
Free GPU renderer gets better support for fog, smoke and clouds, plus Deep EXR export from Maya.
Saturday, November 20th, 2021
Latest beta of Blender 3.0 supports GPU rendering on AMD cards via the open source HIP framework.
Tuesday, November 16th, 2021
Renderer gets new decal system, support for USD lights, access to the Chaos Cosmos asset library.
Friday, November 12th, 2021
Open-source game engine gets better tonemapping, new UI theme editor, glTF export for editing scenes in DCC apps like Blender.
Thursday, November 11th, 2021
Firm aims to put Weta's legendary in-house VFX tools 'into the hands of millions of artists' worldwide.
Wednesday, November 10th, 2021
3D modelling and rendering app gets new Primitive Slice tool and render-time Boolean system. Perpetual licences discontinued.
Wednesday, November 10th, 2021
See the latest features in the real-time collaboration platform, and prices for Omniverse Enterprise.
Tuesday, November 9th, 2021
New two-part Gnomon Workshop tutorial provides a detailed guide to Houdini smoke and fire simulations.
Saturday, November 6th, 2021
SketchUp renderer gets new scattering and decal systems, big update to real-time render mode V-Ray Vision.
Friday, November 5th, 2021
GPU production renderer gets new USD importer, Boolean clipping material, volumetric light linking.
Friday, October 29th, 2021
See the key changes planned for the open-source 3D software from Blender 3.0 to Blender 3.7 in 2023.
Thursday, October 28th, 2021
Compositing software gets long-awaited Multi-Frame Rendering system, new performance profiling tools, update to Cinema 4D Lite.
Wednesday, October 27th, 2021
Check out the key tools in this big update to the procedural 3D app: from muscles, multiphysics and Pyro simulations to Karma XPU.
Wednesday, October 27th, 2021