'Really real-time' renderer for Cinema 4D gets support for subsurface scattering, translucency.
Thursday, June 4th, 2020
'Really real-time' renderer for Cinema 4D gets support for subsurface scattering, translucency.
Thursday, June 4th, 2020
Check out the new features in Foundry's unusual hybrid 2D/3D app for creating and visualising variations for product designs.
Friday, May 22nd, 2020
First update to the Houdini edition of the renderer adds support for custom AOVs and debug shading.
Thursday, May 21st, 2020
Free plugin enables GPU path tracing and 'full spectrum rendering' in UE4 on AMD GPUs.
Saturday, May 16th, 2020
Free physically accurate GPU renderer gets experimental new 'next gen' mode with support for out-of-core geometry.
Thursday, May 14th, 2020
Read our pick of the features in the public beta, from the new LightMix system to out-of-core rendering.
Tuesday, May 5th, 2020
See the new features coming up in this major update to the renderer, like the beautiful new sky model.
Friday, May 1st, 2020
Major stable release of the GPU renderer adds RTX acceleration, improved SSS and hair shading.
Tuesday, April 28th, 2020
Relive the greatest V-Ray games projects with Chaos Group's first dedicated cinematics reel in years.
Friday, April 24th, 2020
Cinema 4D real-time render engine to get support for particle rendering and SSS - and a new Maya edition.
Saturday, April 18th, 2020
Major update to the Cinema 4D edition of the Cycles renderer adds GPU ray racing and custom AOVs.
Wednesday, April 1st, 2020
Production renderer and look dev suite gets OpenColorIO support, USD export, Open Image Denoise.
Friday, March 27th, 2020
New free edition of the 3ds Max production renderer lacks hybrid CPU/GPU and network rendering, but can be used commercially.
Wednesday, March 25th, 2020