Arnold, RenderMan and Octane coming with Houdini 15.5 next month; V-Ray and Redshift to follow.
Tuesday, April 26th, 2016
Arnold, RenderMan and Octane coming with Houdini 15.5 next month; V-Ray and Redshift to follow.
Tuesday, April 26th, 2016
Big update to colour correction and editing app adds new HDR grading tools and GPU-accelerated effects.
Wednesday, April 20th, 2016
Performance-focused update will include GPU-accelerated Gaussian Blur and Lumetri Color correction.
Tuesday, April 19th, 2016
Videos: Update adds complete motion graphics toolset, new rigging tools and updates to Bifrost. See them in action here.
Tuesday, April 19th, 2016
Support for CPU rendering, skinned characters and Brigade path tracing - plus OctaneImager, an entire new compositing app.
Thursday, April 7th, 2016
Videos: see all the new features in action, from tools for games artists to new UV and UDIM workflows.
Thursday, April 7th, 2016
Posted on Autodesk's AREA forum, but not confirmed officially yet. Some information about new features too.
Tuesday, March 29th, 2016
Updated: See the new scene editor and a side-by-side performance comparison with LightWave 2015.
Tuesday, March 29th, 2016
Updated: Open-source 3D tool gets support for OpenVDB volumetrics, better sculpting and Boolean tools.
Monday, March 21st, 2016
Video: Beautiful new reel shows particle effects and character animation rendered using the real-time viewer.
Friday, March 18th, 2016
3D painting tool gets Iray renderer integrated inside, new Clone and Smudge tools, new Linux edition.
Wednesday, March 16th, 2016
Videos: See the new Quick Rig tool, new blendshape handling system, improved symmetrical modelling and UV editing.
Tuesday, March 15th, 2016
Maya crowd simulation tool to get new jump system for actors, plus tech developed for use on Ant-Man.
Monday, March 14th, 2016