3ds Max users get their first chance to try the increasingly popular GPU based biased production renderer.
Wednesday, January 27th, 2016
3ds Max users get their first chance to try the increasingly popular GPU based biased production renderer.
Wednesday, January 27th, 2016
Maya plugins for browsing shaders get new search and favourites options. Base edition is still free.
Tuesday, December 8th, 2015
Updated, now shipping: Texturing app gets OpenSubdiv support; Arnold, V-Ray, Redshift and UE4 shaders; native Modo integration.
Thursday, December 3rd, 2015
Intriguing new tool denoises Arnold, V-Ray, Corona and Redshift renders, generating clean images 2-9x faster.
Wednesday, November 4th, 2015
Updated: Handy add-on offers a simple way to browse shaders. New Pro edition lets you export them, too.
Wednesday, October 21st, 2015
Both Allegorithmic texturing tools get export presets for V-Ray, Arnold, Redshift and Corona; new viewport display options.
Wednesday, August 26th, 2015
Jason Lewis puts three of Nvidia's top-of-the-range Quadro cards through a battery of real-world tests.
Monday, July 6th, 2015
Master the next-gen texturing tool with a four-hour video guide from Naughty Dog's Christophe Desse.
Thursday, April 2nd, 2015
Our week of cool tools kicks off with a 'ludicrously fast' GPU-based renderer for Maya and Softimage.
Monday, June 23rd, 2014
Normal news coverage resumes on Monday 30 June. Find out what will be happening on the site until then.
Monday, June 23rd, 2014