Grading and editing app gets AI-driven 'Neural Engine' to automate repetitive tasks, new effects tools.
Thursday, August 8th, 2019
Grading and editing app gets AI-driven 'Neural Engine' to automate repetitive tasks, new effects tools.
Thursday, August 8th, 2019
Avatar VFX producer's cloud-based tool for planning and tracking budgets for visual effects projects adds support for episodic series.
Thursday, August 8th, 2019
Texture map generation tool gets new low-cost student and personal licences for non-commercial work.
Tuesday, August 6th, 2019
Updated: AI-trained Photoshop plugin for transferring the colour palette from one image to another now supports batch processing.
Monday, August 5th, 2019
VFX house MagicPictures Studio's OpenVDB-based meshing and Bullet physics tools now available as 3ds Max plugins.
Monday, August 5th, 2019
Game engine gets new PhysX Force Region component, plus the option to interrupt one character animation transition with another.
Friday, August 2nd, 2019
All-in-one editing, compositing and effects software integrates Foundry's 3D camera tracker, also used in NukeX and Nuke Studio.
Friday, August 2nd, 2019
Check out the powerful look dev, lighting and shot layout system due in Houdini 18 later this year, and the accompanying Karma renderer.
Thursday, August 1st, 2019
New 'limited-time' $250/year pricing for Max and Maya available to artists earning under $100k/year.
Wednesday, July 31st, 2019
Update to the renderer adds initial support for OSL and OpenVDB in Arnold GPU, plus new Clip Geo shader for rendering cutaways.
Wednesday, July 31st, 2019
Big update introduces new visual programming system for physics simulations, with new fire, smoke and snow solvers.
Tuesday, July 30th, 2019
See Substance Painter's upcoming UV unfolding toolset, plus seamless texture painting across UDIM tiles.
Tuesday, July 30th, 2019
New free editions of the renderer for Unreal Engine and Blender 2.80 available as early public previews.
Tuesday, July 30th, 2019