Tech preview shows the work-in-progress tool in use to rough out animation directly over the viewport.
Thursday, February 28th, 2013
Tech preview shows the work-in-progress tool in use to rough out animation directly over the viewport.
Thursday, February 28th, 2013
Join the Unfold event live in Montreal or watch it online, then quiz product managers via the Unfold website.
Wednesday, February 27th, 2013
Image-stitching software gains five new projection types, full real-time workflow, and new preview mode.
Monday, December 10th, 2012
Features lined up for future releases include Alembic and deep image support, metaballs, new materials.
Tuesday, November 6th, 2012
See cool new ways to reconstruct hair from thermal images, clouds from photos and rigs from sketches.
Monday, November 5th, 2012
Hybrid biased/unbiased render engine to get GPU-based real-time interactive preview.
Friday, October 19th, 2012
It's for Showcase, not 3ds Max or Maya, but it's still a work in progress, so anything could yet happen.
Wednesday, August 15th, 2012
Updated: new plugin provides interactive preview of a mental ray scene - now with Mac OS X support.
Saturday, July 14th, 2012
See the coolest research on show: from new fluid sims to a tool to turn your doodles into artists' drawings.
Wednesday, May 23rd, 2012
Premiere Pro gets new UI, OpenCL support; After Effects gains 3D tracker and raytrace render engine.
Friday, April 13th, 2012
Light your model by clicking on its surface to position highlights with this nifty real-time lighting toolset.
Thursday, April 12th, 2012
Update to gaseous fluid simulator adds per-voxel controls, new space warps. Maya version due this year.
Thursday, April 12th, 2012
Updated: now with an actual video showing data transfer between Max and Maya as well as MotionBuilder.
Monday, March 5th, 2012