Long-awaited update to game engine updates GI system and Sandbox editor; introduces new 5%-of-royalties licensing model.
Monday, September 24th, 2018
Long-awaited update to game engine updates GI system and Sandbox editor; introduces new 5%-of-royalties licensing model.
Monday, September 24th, 2018
Video: Intriguing 'augmented digital material creation' tool will blend hand painting, parametric editing and AI workflows.
Wednesday, August 22nd, 2018
Updated: Nifty plugin lets users mix data from multiple mocap systems - and now iPhone X facial tracking.
Sunday, August 12th, 2018
Low-cost digital painting tool gets real-time preview for clone sources, new reverse image search feature.
Friday, July 27th, 2018
Big update to the open-source game engine to add new PBR renderer, new audio engine, visual scripting, and early VR support.
Wednesday, January 31st, 2018
Standalone render denoising tool gets streamlined full-screen GUI. CUDA version dropped in favour of 'faster, more reliable' OpenCL.
Friday, November 3rd, 2017
Updated: Read the full design document for the new workflow and 2D animation features, and Eevee, the real-time render engine.
Monday, October 9th, 2017
Now officially released. Free game engine gets support for Substance Designer materials, new Vulkan renderer, and terrain blending.
Thursday, September 21st, 2017
Find out how to get Unity and Unreal Engine running with iOS 11's ARKit and High Sierra's macOS VR.
Wednesday, June 7th, 2017
Real-time markerless facial mocap system gets new tools for fine-tuning animations, built-in preview characters.
Friday, May 26th, 2017
New live linking tool lets you view VR scenes in 3ds Max or Houdini on a mobile device or remote PC.
Monday, May 22nd, 2017
Pro photogrammetry tool gets new options for creating orthomosaics and surfaces from source photos.
Monday, April 17th, 2017
Check out the neat new clothing simulation options and Immediate Mode physics system due in the next release.
Tuesday, March 28th, 2017