New plugin integrates UE4 with the production-tracking system. Includes a Maya FBX exporter for asset review.
Friday, August 31st, 2018
New plugin integrates UE4 with the production-tracking system. Includes a Maya FBX exporter for asset review.
Friday, August 31st, 2018
New photogrammetry plugin lets artists use RealityCapture's popular toolset directly inside Houdini.
Wednesday, August 29th, 2018
Free plugin streams mocap data from MotionBuilder to preview it inside Unreal Engine in real time.
Thursday, August 16th, 2018
New integration promises UE4 users GPU-based light field baking and support for ORBX scenes.
Wednesday, August 15th, 2018
Now shipping: update adds Arnold region rendering in the viewport, improved Render Setup workflow.
Tuesday, August 14th, 2018
Updated: Nifty plugin lets users mix data from multiple mocap systems - and now iPhone X facial tracking.
Sunday, August 12th, 2018
Free plugin for editing Substance materials in 3ds Max now supports animation and network rendering.
Friday, August 10th, 2018
Powerful tissue simulation plugin gets support for Maya Fields, new tools to grow or shrink muscles.
Tuesday, August 7th, 2018
Utility toolkit IgNite gets updates to Sculpt, Scribe and Illumi; other plugins now support V-Ray Next.
Monday, August 6th, 2018
Plugin editions of the GPU-based renderer add a bloom filter and better AI denoising in Max; UDIM support in Maya.
Friday, August 3rd, 2018
Powerful Maya fur and feathers plugin gets new Braids geometry type, support for layered grooms, option to scatter points on fibres.
Friday, July 20th, 2018
Up from 70% before - and applied retroactively to every sale made since the store opened in 2014.
Thursday, July 12th, 2018
Parametric modelling plugin gets support for V-Ray Next and Arnold; new food products in asset library.
Thursday, July 5th, 2018