Real-time physics framework used in game engines and offline simulation tools for 3ds Max and Maya is now fully open-source.
Tuesday, April 22nd, 2025
Real-time physics framework used in game engines and offline simulation tools for 3ds Max and Maya is now fully open-source.
Tuesday, April 22nd, 2025
Features due in Unity this year include in-editor LOD generation, swappable physics backends, and more generative AI tools.
Thursday, March 20th, 2025
Sizeable update to the open-source game engine adds a new mobile render pipeline, and lets you create games without a C++ compiler.
Wednesday, October 9th, 2024
Check out the popular 3ds Max particle and multiphysics add-on's neat new GPU-accelerated mesh fracturing and Boolean system.
Tuesday, January 30th, 2024
Big update to the open-source game engine adds node-based material system, OpenXR support.
Friday, May 5th, 2023
Major update adds complete new terrain-generation system to the Max particle and physics add-on.
Wednesday, February 8th, 2023
Major update to Omniverse's scene layout app adds new physics features and support for MaterialX.
Wednesday, November 9th, 2022
Download the source code for the latest version of the real-time physics SDK, along with smoke and fire simulation system Flow 2.0.
Wednesday, November 9th, 2022
Amazing set of free tools and scripts adds brush- and physics-based set dressing to 3ds Max.
Monday, August 15th, 2022
Big update to the Omniverse scene layout app adds soft-body physics, new character animation toolset.
Saturday, March 26th, 2022
Option to use renderers like Cycles, OctaneRender and V-Ray inside Omniverse apps due soon.
Saturday, March 26th, 2022
Major update to the Maya crowd simulation software lets users interact with Golaem simulations inside Unreal Engine in real time.
Thursday, November 4th, 2021
Successor to Lumberyard is an unusual open-source 'AAA-capable' modular game engine that includes Amazon's new Atom renderer.
Wednesday, July 7th, 2021