Set up sims in a couple of clicks with this plugin to make Max's physics simpler and more art directable.
Tuesday, January 7th, 2014
Set up sims in a couple of clicks with this plugin to make Max's physics simpler and more art directable.
Tuesday, January 7th, 2014
Updated, now shipping: there's a new markerless facial mocap plugin and the Unity Cloud program, too.
Wednesday, November 13th, 2013
Andy Bishop looks back over NewTek's11.x series of releases, and assesses what comes next.
Monday, November 11th, 2013
3ds Max destruction plugin adds support for proxies, Bullet physics. The demo video is a lot of fun, too.
Tuesday, September 24th, 2013
Maya crowd-simulation system gets option to scale crowd agents dynamically, new auto-avoid option.
Friday, August 9th, 2013
Open-source 3D package gets new modelling tools, improved smoke sims, up to 30% render speed boost.
Sunday, July 21st, 2013
Upcoming releases of the figure tools to add Bullet physics, Pixar sub-Ds, interactive raytrace preview.
Wednesday, May 8th, 2013
See impressive real-time liquids simulated using tech from future releases of Nvidia's physics engine.
Monday, April 22nd, 2013
Latest outing for the game engine shows physically based materials and some very nice HDR reflections.
Monday, April 1st, 2013
Now shipping: After Effects physics engine gets cool new simulation tools, including basic soft bodies.
Thursday, February 21st, 2013
See the new APEX Turbulence system in use to create swirly effects for the free-to-play mech shooter.
Thursday, January 31st, 2013
Control how objects fracture with texture maps via the plugin's cool new RayFire Trace system.
Monday, November 26th, 2012
New teaser from open-source vehicle simulator Rigs of Rods pushes the limits of 100fps sims.
Tuesday, May 29th, 2012