Sizeable update to the game engine now available in beta, along with its new VR editing toolset.
Thursday, December 15th, 2016
Sizeable update to the game engine now available in beta, along with its new VR editing toolset.
Thursday, December 15th, 2016
Aidy Burrows' free shader set-up mimics UE4's physically based shading in the Blender viewport.
Tuesday, August 30th, 2016
New node-based image editor lets users design normal maps and preview the result in a PBR viewport.
Monday, February 15th, 2016
Updated: Master physically based rendering with Allegorithmic's concise PDF guide. Part 2 out now.
Friday, January 30th, 2015
ILM and Weta tool developers and pioneers of deep compositing also win Sci-Tech Academy Awards.
Thursday, January 9th, 2014
In the first of our reports from Europe's premier CG show, we move from the magic of ILM to the future of lighting pipelines.
Wednesday, May 4th, 2011