Huge update to the open-source 3D texture painting app adds real-time path tracing, edge wear materials, decals, and live links to Blender and Maya.
Friday, October 22nd, 2021
Huge update to the open-source 3D texture painting app adds real-time path tracing, edge wear materials, decals, and live links to Blender and Maya.
Friday, October 22nd, 2021
Real-time 3D file format gets new extensions for PBR material properties like index of refraction.
Wednesday, July 14th, 2021
New sub-€100 3D texturing app can be used to paint or bake 16k PBR texture maps for use in other DCC software or game engines.
Tuesday, July 13th, 2021
Get futuristic 3D buildings in the native formats of 3ds Max, Blender, C4D, Maya, Houdini, UE4 and Unity. For commercial use.
Monday, August 17th, 2020
Get free props and environment models in FBX and Blender format with PBR textures. CC0 licence.
Thursday, April 2nd, 2020
Games-friendly update to 3ds Max adds new PBR features, support for Substance .sbsar files, and makes Arnold the default render engine.
Wednesday, March 25th, 2020
Version 0.7 of the Substance Painter-like texture painting tool adds live links to UE4 and Unity.
Monday, January 13th, 2020
Texture map generation tool gets new low-cost student and personal licences for non-commercial work.
Tuesday, August 6th, 2019
Newly updated tool coverts Blender scenes to interactive 3D web applications, complete with Cycles-compatible PBR materials.
Monday, February 26th, 2018
Big update to the open-source game engine to add new PBR renderer, new audio engine, visual scripting, and early VR support.
Wednesday, January 31st, 2018
Open format for exchanging 3D assets between game engines or web apps now supports physically based rendering.
Saturday, June 17th, 2017
Master PBR shading workflows in Substance Painter and UE4 with Riot Games' Nick Reynolds' detailed guide.
Friday, March 24th, 2017
Open source C# engine from firm behind Final Fantasy XV's render tech to go commercial in April.
Friday, February 24th, 2017