October 22, 2021
Huge update to the open-source 3D texture painting app adds real-time path tracing, edge wear materials, decals, and live links to Blender and Maya. Read More »
July 14, 2021
Real-time 3D file format gets new extensions for PBR material properties like index of refraction. Read More »
July 13, 2021
New sub-€100 3D texturing app can be used to paint or bake 16k PBR texture maps for use in other DCC software or game engines. Read More »
August 17, 2020
Get futuristic 3D buildings in the native formats of 3ds Max, Blender, C4D, Maya, Houdini, UE4 and Unity. For commercial use. Read More »
April 2, 2020
Get free props and environment models in FBX and Blender format with PBR textures. CC0 licence. Read More »
March 25, 2020
Games-friendly update to 3ds Max adds new PBR features, support for Substance .sbsar files, and makes Arnold the default render engine. Read More »
January 13, 2020
Version 0.7 of the Substance Painter-like texture painting tool adds live links to UE4 and Unity. Read More »
August 6, 2019
Texture map generation tool gets new low-cost student and personal licences for non-commercial work. Read More »
February 26, 2018
Newly updated tool coverts Blender scenes to interactive 3D web applications, complete with Cycles-compatible PBR materials. Read More »
January 31, 2018
Big update to the open-source game engine to add new PBR renderer, new audio engine, visual scripting, and early VR support. Read More »
June 17, 2017
Open format for exchanging 3D assets between game engines or web apps now supports physically based rendering. Read More »
March 24, 2017
Master PBR shading workflows in Substance Painter and UE4 with Riot Games' Nick Reynolds' detailed guide. Read More »
February 24, 2017
Open source C# engine from firm behind Final Fantasy XV's render tech to go commercial in April. Read More »
December 15, 2016
Sizeable update to the game engine now available in beta, along with its new VR editing toolset. Read More »
August 30, 2016
Aidy Burrows' free shader set-up mimics UE4's physically based shading in the Blender viewport. Read More »
February 15, 2016
New node-based image editor lets users design normal maps and preview the result in a PBR viewport. Read More »
January 30, 2015
Updated: Master physically based rendering with Allegorithmic's concise PDF guide. Part 2 out now. Read More »
January 9, 2014
ILM and Weta tool developers and pioneers of deep compositing also win Sci-Tech Academy Awards. Read More »
May 4, 2011
In the first of our reports from Europe's premier CG show, we move from the magic of ILM to the future of lighting pipelines. Read More »