The making of the VFX of Wrath of the Titans
The setting may be mythological, but the movie's approach to previz and performance capture is entirely new.
Wednesday, April 11th, 2012
The setting may be mythological, but the movie's approach to previz and performance capture is entirely new.
Wednesday, April 11th, 2012
Heavy Rain developer releases eight-minute demo of its new engine and performance-capture system.
Thursday, March 8th, 2012
Updated: the original videos have now been taken down, but you can still find them if you Google hard.
Tuesday, October 18th, 2011
Cool videos show US researcher demo Microsoft games peripheral as basic 3D capture tool.
Monday, November 15th, 2010