New game engine lets users create iOS augmented reality apps via a simple drag-and-drop workflow.
Monday, November 19th, 2018
New game engine lets users create iOS augmented reality apps via a simple drag-and-drop workflow.
Monday, November 19th, 2018
Free app for exporting Megascans assets to other software gets live links to 3ds Max, Houdini, Toolbag.
Thursday, November 8th, 2018
Open-source physically based renderer gets new toon shading and image post-processing options.
Wednesday, November 7th, 2018
Now shipping: see videos of the new GPU rendering features and the new hair and toon shaders.
Friday, October 26th, 2018
Game dev Mike Voeller's promising free app turns source images into texture maps for PBR shading.
Thursday, October 18th, 2018
Real-time rendering toolkit gets new texture baking features, better antialiasing of texture maps, plus two new microsurface shaders.
Saturday, September 29th, 2018
Free plugin generates realistic 3D planets, complete with physically based shading and atmospheres.
Wednesday, September 19th, 2018
EA DICE artist Guilherme Rambelli's new Gnomon Workshop tutorial details current industry workflows.
Thursday, August 9th, 2018
Tool for converting 3D scenes into WebGL apps relaxes restrictions on physical materials; adds anisotropic texture filtering.
Tuesday, July 24th, 2018
New site provides high-resolution scanned textures of environment materials under a CC0 licence.
Thursday, June 21st, 2018
Now officially live. Create texture maps and GLSL shader code with Braindistrict's neat online service.
Thursday, June 21st, 2018
Updated: Online library hosts 1,000+ materials in Substance format, designed for PBR workflows. Download some for free.
Thursday, June 7th, 2018
Quixel's intuitive tool for blending scanned materials now out in beta. Free to Megascans subscribers.
Friday, May 18th, 2018