Modelling and rendering app gets new Curve Booleans system, plus updates to scene testing, the mPath renderer, and USD support.
Friday, July 23rd, 2021
Modelling and rendering app gets new Curve Booleans system, plus updates to scene testing, the mPath renderer, and USD support.
Friday, July 23rd, 2021
Updated: fast, robust Boolean modeler now exports 3D assets to other DCC apps in PLY format.
Monday, June 14th, 2021
Iterative update to the modelling and rendering app overhauls MeshFusion and the Animation Editor, adds viewport depth of field.
Friday, March 19th, 2021
Cloud-based AR, VR and rendering platform gets 'world's first real-time web GPU path traced rendering'.
Wednesday, December 23rd, 2020
Read our pick of the new features in the game engine, from ray traced reflections to real-time compositing.
Monday, December 21st, 2020
Read our pick of the new features, from water and volumetric clouds to Booleans and GPU lightmapping.
Friday, December 4th, 2020
Upcoming app will let users create 3D animations based on games assets using new AI-driven tools.
Wednesday, September 2nd, 2020
Open-source physically based GPU render engine gets support for Light Path Expressions, MaterialX.
Monday, August 24th, 2020
3D modelling and rendering app gets significant improvements to CPU ray tracing and denoising, and to the Advanced Viewport display.
Monday, July 27th, 2020
Big update with a small version number adds a new GPU-based chroma keyer to the real-time motion graphics and VFX software.
Friday, June 19th, 2020
SDK update to the free, hardware-agnostic GPU renderer promises faster rendering on CPU plus GPU.
Monday, May 18th, 2020
Free plugin enables GPU path tracing and 'full spectrum rendering' in UE4 on AMD GPUs.
Saturday, May 16th, 2020
See the best new tools in the game engine and real-time renderer - from new ray traced materials to LIDAR support.
Wednesday, May 6th, 2020