Real-time visualisation tool gets new GPU path tracer, HDRI skydomes, support for point clouds.
Thursday, January 13th, 2022
Real-time visualisation tool gets new GPU path tracer, HDRI skydomes, support for point clouds.
Thursday, January 13th, 2022
Check out next year's roadmap for the GPU renderer, and the new features in OctaneRender 2022.1 XB0, the first public preview build.
Tuesday, November 30th, 2021
Huge update to the open-source 3D texture painting app adds real-time path tracing, edge wear materials, decals, and live links to Blender and Maya.
Friday, October 22nd, 2021
See our pick of UE4's new features, from more in-camera visual effects tools to multi-GPU lightmap baking.
Monday, August 23rd, 2021
Modelling and rendering app gets new Curve Booleans system, plus updates to scene testing, the mPath renderer, and USD support.
Friday, July 23rd, 2021
Updated: fast, robust Boolean modeler now exports 3D assets to other DCC apps in PLY format.
Monday, June 14th, 2021
Iterative update to the modelling and rendering app overhauls MeshFusion and the Animation Editor, adds viewport depth of field.
Friday, March 19th, 2021
Cloud-based AR, VR and rendering platform gets 'world's first real-time web GPU path traced rendering'.
Wednesday, December 23rd, 2020
Read our pick of the new features in the game engine, from ray traced reflections to real-time compositing.
Monday, December 21st, 2020
Read our pick of the new features, from water and volumetric clouds to Booleans and GPU lightmapping.
Friday, December 4th, 2020
Upcoming app will let users create 3D animations based on games assets using new AI-driven tools.
Wednesday, September 2nd, 2020
Open-source physically based GPU render engine gets support for Light Path Expressions, MaterialX.
Monday, August 24th, 2020
3D modelling and rendering app gets significant improvements to CPU ray tracing and denoising, and to the Advanced Viewport display.
Monday, July 27th, 2020