Now shipping: New €90 live-linking tool turns Houdini into an 'effects co-processor' for 3ds Max.
Sunday, May 7th, 2017
Now shipping: New €90 live-linking tool turns Houdini into an 'effects co-processor' for 3ds Max.
Sunday, May 7th, 2017
Hair, fur and feathers plugin can now generate hair from particles. New grooming and LOD workflows.
Friday, March 3rd, 2017
Open source C# engine from firm behind Final Fantasy XV's render tech to go commercial in April.
Friday, February 24th, 2017
New integration plugin for the GPU renderer supports Houdini's native primitives, instancing and volumes.
Saturday, February 18th, 2017
Sizeable update adds long-awaited tools for customising the Personal edition splash screen, HDRI-based Look Dev system.
Wednesday, November 30th, 2016
Promising new plugin implements Blender's powerful GPU-based renderer and node-based materials inside Cinema 4D.
Thursday, November 17th, 2016
Neat iPad app turns sketches into simple 2D animations using an intuitive sketch-based workflow.
Monday, September 26th, 2016
RenderMan-compliant production renderer gets new Katana edition with improved support for OSL.
Friday, July 15th, 2016
GPU-based renderer's interesting new scene format lets users export Maya Fluids sims to Cinema 4D, or C4D particles to Maya.
Tuesday, February 2nd, 2016
Game engine gets support for dynamic raytraced reflections, updates to particles and 2D physics.
Wednesday, December 9th, 2015
Editing, compositing and effects app gets new 3D rendering, animation options, plus $299 Boris FX titling plugin 3D Objects thrown in free.
Wednesday, November 18th, 2015
New engine to ship on 19 August from $30/month, with suite of supporting middleware. Free to Maya LT users.
Tuesday, August 4th, 2015
Mainly bugfixes for a year, then a major update in 2016 - which may not be 100% backwards-compatible.
Wednesday, July 22nd, 2015