See how current Nvidia workstation and gaming GPUs compare in this real-world render benchmark test.
Friday, June 23rd, 2017
See how current Nvidia workstation and gaming GPUs compare in this real-world render benchmark test.
Friday, June 23rd, 2017
Open format for exchanging 3D assets between game engines or web apps now supports physically based rendering.
Saturday, June 17th, 2017
New plugin version of Mental Ray is the first for 3ds Max 2018. Use it for free, if not for network renders.
Thursday, May 11th, 2017
New ZBook 17 G4 also joined by new versions of the ZBook 15 and ZBook Studio, and a new Ultrabook, the 14u.
Friday, April 21st, 2017
Update replaces the mental ray renderer with Arnold 5, adds new options for customising the interface and editing motion paths.
Thursday, April 13th, 2017
Popular GPU-based renderer coming to OS X. Maya version to ship first, with Cinema 4D and Houdini to follow.
Thursday, April 6th, 2017
Max 2018 to include a limited-use version of Arnold in place of Iray or Mental Ray when it ships this April.
Friday, March 24th, 2017
Update to texture-painting tool adds brush opacity, LUT-based colour management, option to bake 8K textures.
Wednesday, February 22nd, 2017
New cards complete Nvidia's Pascal product line-up - and bring the ultra-high-end GP100 from server to desktop.
Tuesday, February 7th, 2017
GPU ray tracing framework used in Pixar's Flow material editor now available free for commercial tools.
Friday, January 20th, 2017
Check out the ex-OctaneRender dev's promising unbiased renderer, designed for Nvidia gaming GPUs.
Friday, December 9th, 2016
New apps added to online render service alongside Maya and Nuke. GPU compute coming next year?
Monday, November 28th, 2016
OpenCL-based GPU render engine will be integrated into Cinema 4D over the next few release cycles.
Monday, October 31st, 2016