Subscriber-only update adds option to import or export weight maps, new baking and LOD functionality.
Friday, December 11th, 2015
Subscriber-only update adds option to import or export weight maps, new baking and LOD functionality.
Friday, December 11th, 2015
Game engine gets support for dynamic raytraced reflections, updates to particles and 2D physics.
Wednesday, December 9th, 2015
Maya plugins for browsing shaders get new search and favourites options. Base edition is still free.
Tuesday, December 8th, 2015
Video: See the updates to the Max Creation Graph and new real-time decals workflow for the TextPlus tool.
Wednesday, December 2nd, 2015
Quixel's CEO tells us how he ate gruel for months to develop killer texturing tools - only to keep giving them away free.
Wednesday, December 2nd, 2015
Updated: Image-based modelling tool gets more flexible, higher-res capture process, WebGL export.
Wednesday, December 2nd, 2015
Cinema 4D particles tool gets new audio modifier and trail deformer. Price of floating licences reduced.
Tuesday, December 1st, 2015
Updated, now shipping: Games texturing toolkit gets powerful 3D painting and map baking options. See the new features in action here.
Monday, November 30th, 2015
Try out the new animation features and support for very large canvases in the open-source painting tool.
Friday, November 27th, 2015
Updated: Fluid simulator's GPU-accelerated Dyverso solvers now simulate immiscible fluids, support wet maps.
Wednesday, November 25th, 2015
Lower-priced, unlimited-res editions of renderer for ZBrush users now available, including new Pro edition.
Friday, November 20th, 2015
Architectural modeling tool gets improved 3D drawing workflow, updated texture library. Pro users get new online collaboration system.
Thursday, November 19th, 2015
Figure animation software gets new PBR renderer based on Blender's Cycles; improved rigging, Alembic export in the Pro edition.
Thursday, November 19th, 2015