Photoshop CC 2015 adds new normal mapping and poly reduction options, smart noise and film grain.
Thursday, June 18th, 2015
Photoshop CC 2015 adds new normal mapping and poly reduction options, smart noise and film grain.
Thursday, June 18th, 2015
Updated: Now officially shipping. New downloadable .exe file for the UE4 Kite demo due this week, too.
Thursday, June 11th, 2015
Free update to the game engine improves support for VR workflows, and adds new HDR colour picker.
Thursday, June 11th, 2015
Next-gen texturing tool gets new AO channel - plus much-requested option to paint straight lines.
Thursday, June 11th, 2015
Big update to UV unwrapping tool adds neat brush-based workflows for optimising UVs; UDIM support and Lua scripting.
Wednesday, June 10th, 2015
New video: next update to the renderer to add node-based material system, interior lighting, region rendering.
Tuesday, June 9th, 2015
New video: Service pack adds new VR cameras, GPU-based texture baking, option to render fluid sims.
Tuesday, June 9th, 2015
Turn models into photorealistic 3D presentations to view in a browser with the new Marmoset Viewer.
Friday, June 5th, 2015
Add-on for creating stylised render effects gets new XToon shader, options for blending in indirect lighting and reflections.
Friday, June 5th, 2015
Updated: High-speed GPU-based renderer for animated series gets native Maya material export system.
Wednesday, June 3rd, 2015
The texturing tool gets lots of useful little workflow improvements in the node graph, plus a new HSV mode.
Friday, May 29th, 2015
Updated: Voxel sculpting package gets new PBR materials system, Photoshop-compatible layer groups, new UV options.
Friday, May 29th, 2015
Balanced update to $65 image-editing package adds external file referencing, background removal, new vector options.
Tuesday, May 26th, 2015