Updated: new Unreal Engine and Unity-compatible virtual camera system DragonFly is now shipping.
Friday, June 28th, 2019
Updated: new Unreal Engine and Unity-compatible virtual camera system DragonFly is now shipping.
Friday, June 28th, 2019
Intriguing new facial mocap system makes the tech behind Epic Games' amazing GDC demos available as a commercial product.
Wednesday, May 1st, 2019
Low-cost full-body mocap system based around HTC Vive hardware gets new 'system health tracker' to monitor data quality automatically.
Monday, April 8th, 2019
Cost of perpetual licences of its Analyzer Studio software down 70%; rental now costs $199/year.
Thursday, April 4th, 2019
Neat AI-driven updates to firm's markerless facial capture software boost quality of automated solves.
Thursday, April 4th, 2019
Game engine gets support for real-time ray tracing on Nvidia GPUs, plus new animation and virtual production tools.
Wednesday, April 3rd, 2019
New plugin to let users buy moves recorded by top Hollywood mocap studios within Maya for $3-6 each.
Friday, March 22nd, 2019
Mocap editing app gets Clean Up Scene tool, updates to the Story Window and Camera Switcher.
Wednesday, January 16th, 2019
Both get improved Viewport 2.0 performance; Maya gets cached playback for animation previews.
Tuesday, January 15th, 2019
Low-cost app lets users record full-body motion capture in FBX format using an HTC Vive or Oculus Rift.
Monday, January 7th, 2019
Software for Xsens inertial mocap suits gets support for remote on-body recording, satellite positioning.
Thursday, November 15th, 2018
New free tool lets users record full-body mocap in BVH format via up to four secondhand Kinect sensors.
Sunday, November 4th, 2018
New mocap sync software to link firm's headsets to OptiTrack and Vicon full-body capture systems.
Thursday, October 11th, 2018